The Effect of Character-Based Learning Media Integrated with Local Wisdom in Enhancing Elementary Students' Literacy Skills and Character Development
(1) Department of Education, Faculty of Science Education, Universitas Pendidikan Ganesha, Indonesia
(2) Department of Education, Faculty of Science Education, Universitas Pendidikan Ganesha, Indonesia
(3) Department of Education, Faculty of Science Education, Universitas Pendidikan Ganesha, Indonesia
(4) Department of Education, Faculty of Science Education, Universitas Pendidikan Ganesha, Indonesia
Abstract
Developing students' literacy skills and character values is essential in fostering holistic competencies in elementary education. However, conventional learning media often lack contextual relevance and fail to integrate cultural values, limiting their impact on students' personal and academic development. This study investigates the effect of character-based learning media integrated with local wisdom on students' literacy skills and character development. A quasi-experimental research design was applied, involving elementary school students assigned to experimental and control groups. The data were gathered through literacy performance assessments and character observation rubrics. Multivariate analysis of variance (MANOVA) was employed to analyze the effectiveness of the intervention. The results showed that students who engaged with character-based media grounded in local wisdom demonstrated significantly greater improvement in both literacy proficiency and character traits compared to the control group. The integration of culturally relevant content with character education principles allowed students to connect more deeply with learning materials and internalize core values such as responsibility, respect, and cooperation. These findings highlight the potential of localized, value-driven learning media in enhancing not only academic achievement but also moral and social development. The study suggests that adopting culturally rooted and character-based pedagogical approaches can substantially enrich elementary education practices.
Keywords
Full Text:
PDFReferences
Abusa'aleek, R. A., & Baniabdelrahman, A. A. (2020). The Effect of Gamification on Jordanian EFL Sixth Grade Students' Reading Comprehension. International Journal of Education and Training (InjET), 6(1).
Afriyanti, I., Wardono, W., & Kartono, K. (2018). Pengembangan Literasi Matematika Mengacu PISA Melalui Pembelajaran Abad Ke-21 Berbasis Teknologi. PRISMA, Prosiding Seminar Nasional Matematika, 1.
Al-Mulhem, A. (2020). Exploring the Key Factors in the Use of an E-Learning System Among Students at King Faisal University, Saudi Arabia. International Journal of Interactive Mobile, 14(3), 19–37.
Alawamleh, M., Al-Twait, L. M., & Al-Saht, G. R. (2022). The Effect of Online Learning on Communication Between Instructors and Students During Covid-19 Pandemic. Asian Education and Development Studies, 11(2), 380-400.
Angelina, L. (2020). Strategi Pengelolaan Zoom Meeting Dalam Proses Pembelajaran Dimasa Pandemi. Jurnal Pendidikan Teknologi Informasi (JUKANTI), 3(2), 27–32.
Anindya, E. F. Y., Suneki, S., & Purnamasari, V. (2019). Analisis Gerakan Literasi Sekolah Pada Pembelajaran Tematik. Jurnal Ilmiah Sekolah Dasar, 3(2), 238.
Baghoussi, M., & El Ouchdi, I. Z. (2019). The Implementation of the Project-Based Learning Approach in the Algerian EFL Context: Curriculum Designers' Expectations and Teachers' Obstacles. Arab World English Journal, 10(1), 271–282.
Baharun, H. (2017). Total Moral Quality: A New Approach for Character Education in Pesantren. Ulumuna, 21(1), 57–80.
Bates, A. (2019). Character Education and the 'Priority of Recognition'. Cambridge Journal of Education, 49(6), 695-710.
Brauckmann, S., Pashiardis, P., & Ärlestig, H. (2020). Bringing Context and Educational Leadership Together: Fostering the Professional Development of School Principals. Professional Development in Education, 00(00), 1–12.
Dewi, I. S., Hendracipta, N., & Syachruroji, A. (2021). The Implementation of Student Discipline Through School Rules. Indonesian Values and Character Education Journal, 4(2), 48–53.
Ghani, M. T. A., Hamzah, M., Ramli, S., Ab, W., Daud, A. W., Romli, T. R. M., & Mokhtar, N. N. M. (2019). A Questionnaire-Based Approach on Technology Acceptance Model for Mobile Digital Game-Based Learning. Journal of Global Business and Social Entrepreneurship (GBSE), 5(14), 11-21.
Gopalan, M., Rosinger, K., & Ahn, J. B. (2020). Use of Quasi-Experimental Research Designs in Education Research: Growth, Promise, and Challenges. Review of Research in Education, 44(1), 218–243.
Guo, H. (2018, November). A Study on the Educational Strategy of Using Folktales in Kindergarten. Dalam 2018 5th International Conference on Education, Management, Arts, Economics and Social Science (ICEMAESS 2018) (hlm. 748-751). Atlantis Press.
Han, F., & Ellis. (2019). RA Identifying Consistent Patterns of Quality Learning Discussions in Blended Learning. The Internet and Higher Education, 40, 12–19.
Handayani, T., MS, Z., & Yudha, C. B. (2021). Pendidikan Karakter Peduli Lingkungan Melalui Program Adiwiyata Berbasis Ekopedagogik. EduHumaniora | Jurnal Pendidikan Dasar Kampus Cibiru, 13(1), 36–42.
Hang, Y., Wang, H., Sang, Z., Huang, R., & Ye, L. (2023). The Impact of Mixed Reality Serious Games on Mortise and Tenon Learning in College Students. Computers & Education: X Reality, 3, 100042.
Hui, C. Y., Abdulla, A., Ahmed, Z., Goel, H., Habib, G. M. M., Hock, T. T., … & Pinnock, H. (2022). Mapping National Information and Communication Technology (ICT) Infrastructure to the Requirements of Potential Digital Health Interventions in Low and Middle-Income Countries. Journal of Global Health, 12.
Istiqomah, N., & Siswono, T. Y. E. (2020). Pengaruh Pembelajaran Problem Based Learning Terhadap Kemampuan Metakognitif dan Pemecahan Masalah Matematika di Kelas XI SMA Negeri 1 Jombang. MATHedunesa: Jurnal Ilmiah Pendidikan Matematika, 9(2), 422–429.
Jang, M., Aavakare, M., Nikou, S., & Kim, S. (2021). The Impact of Literacy on Intention to Use Digital Technology for Learning: A Comparative Study of Korea and Finland. Telecommunications Policy, 45(7).
Koriaty, S., & Agustani, M. D. (2016). Pengembangan Model Pembelajaran Game Edukasi untuk Meningkatkan Minat Siswa Kelas X TKJ SMK Negeri 7 Pontianak. Edukasi : Jurnal Pendidikan, 14(3).
Lai, C. H., Jong, B. S., Hsia, Y. T., & Lin, T. W. (2020). Integrating Flash Cards with Narratives for Mobile Learning of English Vocabulary. International Journal of Interactive Mobile Technologies, 14(4), 4–16.
Law, E. L. C., Vostanis, P., & O’Reilly, M. J. (2023). Insights from Impacts of the Digital Divide on Children in Five Majority World Countries During the COVID-19 Pandemic. Behaviour & Information Technology, 42(15), 2696-2715.
Mihailidis, P. (2015). Digital Curation and Digital Literacy: Evaluating the Role of Curation in Developing Critical Literacies for Participation in Digital Culture. E-Learning and Digital Media, 12(5–6), 443–458.
Norhayati, N., Hasanuddin, H., & Hartono, H. (2018). Pengembangan Media Pembelajaran Berbasis Contextual Teaching And Learning untuk Memfasilitasi Kemampuan Pemecahan Masalah Matematis Siswa Madrasah Tsanawiyah. JURING (Journal for Research in Mathematics Learning), 1(1), 19.
Northey, G., Govind, R., Bucic, T., Chylinski, M., Dolan, R., & van Esch, P. (2018). The Effect of "Here and Now" Learning on Student Engagement and Academic Achievement. British Journal of Educational Technology, 49(2), 321–333.
Patiño, A., Ramírez-Montoya, M. S., & Ibarra-Vazquez, G. (2023). Trends and Research Outcomes of Technology-Based Interventions for Complex Thinking Development in Higher Education: A Review of Scientific Publications. Contemporary Educational Technology, 15(4).
Pradana, D. A., Mahfud, M., Hermawan, C., & Susanti, H. D. (2021). Nasionalism: Character Education Orientation in Learning Development. Budapest International Research and Critics Institute (BIRCI-Journal): Humanities and Social Sciences, 3(4), 4026–4034.
Priamantono, R., Warto, & Musaddad, A. A. (2020). Implementation of Local Wisdom Values of Piil Pesenggiri as Character Education in Indonesian History Learning. VNU Journal of Science: Education Research, 1–10.
Shanks, J. D., Izumi, B., Sun, C., Martin, A., & Shanks, C. B. (2017). Teaching Undergraduate Students to Visualize and Communicate Public Health Data with Infographics. Frontiers in Public Health, 5(NOV), 1–6.
Singh, P., & Singh, M. P. (2021). The Role of Teachers in Motivating Students to Learn. Techno Learn, 11(1), 29-32.
Sofyan, H., Anggereini, E., & Saadiah, J. (2019). Development of E-Modules Based on Local Wisdom in Central Learning Model at Kindergartens in Jambi City. European Journal of Educational Research, 8(4), 1137–1143.
Sopacua, J., Fadli, M. R., & Rochmat, S. (2020). The History Learning Module Integrated Character Values. Journal of Education and Learning (EduLearn), 14(3), 463–472.
Suhartini, S., Sekarningrum, B., Sulaeman, M. M., & Gunawan, W. (2019). Social Construction of Student Behavior Through Character Education Based on Local Wisdom. Journal of Social Studies Education Research, 10(3), 276–291.
Yulianti, D., Khanafiyah, S., & Sulistyorini, S. (2016). Inquiry-Based Science Comic Physics Series Integrated with Character Education. Jurnal Pendidikan IPA Indonesia, 5(1), 38–44.
Zhang, C., Wijaya, T. T., Zhou, Y., Chen, J., & Ning, Y. (2021, November). Ethnomathematics Values in Temple of Heaven: An Imperial Sacrificial Altar in Beijing, China. Dalam Journal of Physics: Conference Series (Vol. 2084, No. 1, hlm. 012015). IOP Publishing.
Zurqoni, R., Apino, E., & Anazifa, R. D. (2018). Impact of Character Education Implementation: A Goal-Free Evaluation. Problems of Education in the 21st Century, 76(6), 881.
Refbacks
- There are currently no refbacks.
View My Stats